Кто я, согласно D'n'D? или Ниасилил

Кто я, согласно D'n'D?
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27-08-2011 17:51 0

и кто ты?

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27-08-2011 17:52 0

I Am A: Neutral Good Human Wizard (2nd Level)


Ability Scores:
Strength-11
Dexterity-12
Constitution-12
Intelligence-14
Wisdom-12
Charisma-10


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

1 комментарий
Minami 27-08-2011 18:43 0

Razor, Хм,у меня левол 1,но статы все повыше будут.

27-08-2011 18:00 0

Lawful Neutral Gnome Monk/Ranger

0 комментариев
27-08-2011 18:41 0

Chaotic Evil Human Rogue (1st Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 15
Intelligence- 16
Wisdom- 13
Charisma- 13

0 комментариев
27-08-2011 19:10 0

I Am A: Neutral Evil Human Bard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 17
Charisma- 14

Alignment
:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race
:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class
:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

1 комментарий
Simple_Not 27-08-2011 19:12 0

Simple_Not, Эдакий Люшер для задротов, лол.

27-08-2011 21:28 0

True Neutral Human Fighter/Rogue (1st/1st Level)

Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 12

Если бы еще не надо было выбирать из безразличных мне религий, было бы совсем хорошо.

0 комментариев
27-08-2011 21:32 0

Chaotic Neutral Human Wizard (1st Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 16
Wisdom- 16
Charisma- 12

0 комментариев
27-08-2011 21:57 0

True Neutral Human Sorcerer/Rogue (2nd/1st Level)



Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 13
Wisdom- 14
Charisma- 10

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

2 комментария
Morbus 27-08-2011 21:59 0

Morbus, Идеально подходит))

IceSol 27-08-2011 22:11 0

Morbus, Кто бы мог подумать, что у нас так много общего! LOL

27-08-2011 21:59 0

Дохуя нейтралов тут, посоны, похоже холиварс всех перебил на похуизм!

1 комментарий
Simple_Not 28-08-2011 07:10 0

Morbus, А у меня самая высокая мудрость, все соснули.

28-08-2011 00:57 0

True Neutral Human Fighter (1st Level)



Ability Scores:
Strength- 0
Dexterity- 0
Constitution- 0
Intelligence- 0
Wisdom- 0
Charisma- 0

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

1 комментарий
uroid 28-08-2011 00:57 0

uroid, Персонаж-ленивец.

28-08-2011 12:14 0

True Neutral Human Wizard (3rd Level)



Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 16
Wisdom- 12
Charisma- 11

Хехехе, а я 3 лвл :)

1 комментарий
Morbus 28-08-2011 13:59 0

wirewood, а я 2\1 лвл, да еще и сорц\разбойник

27-08-2011 18:37 +1

129 вопросов. жжжесть!!

+на 7 и 10 ответил бы несколько по другому.. посему дальше и не стал продолжать ;)

2 комментария
Simple_Not 27-08-2011 19:14 +1

svin, 129 вопросов. жжжесть!!
Вполне нормальное количество для более-менее адекватного опросника. Те, где менее 60 обычно крайне страдают точностью, или же крайне узким спектром оценки.

svin 27-08-2011 20:37 0

Simple_Not, Мэйби. Но однохерствеено влом.
Тем более что за 10 вопросов- уже 2 неточности. Так что о более- менее адекватности, это спорно...

27-08-2011 19:09 0

Уснул на 2ом вопросе.

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